OK so bare with me as I Give a Partial RunDown of How My Different Classes Of Agent/A.T.P will Work I Guess This might be along Post ok so Starting with the Agents
Viperation: The Viperation Agents are Designed to be mainly a light Scout type of personnel to Inform Heavier and Greater Numbered Forces Of NXGC Movements To the Area they’re current heading towards. (Basically Your Common Scout Trooper)
Disrupter: These Units Have undergone A medium amount of Mutation within there heads the main focus of the Disrupter is to well Disrupt Communication but has other uses one of the more Common Uses is to Maximise Their Cerebral Cortex With their HeadGear to Admit a Loud Ear Piercing Noise Which in turn causes damage to both hostiles and the Disrupter.
Barricader: The Barricader is A Stable and resourceful fix for where cover is sparse Barricader Units main job Outside of Blasting at Hostiles is to Protect Harmed Fellow NXGC although the Barricader Seems like it’s A Border line over powered Design it cannot keep the Psi-Wall up for long and requires Voltolator Support for a Recharge For around about 20-25 minutes The Barricader May also Utilise a portion of its power storage to use its Psi-Wall to Knock Hostiles Back A Good few Meters.
Overseeker: A Long range Support unit with a few new Gadgets for said combat Overseeker’s weapon consist mainly of IMP Energy infused with Ballistic Cartridges Said weapon can be attached to the Overseekers Facial plate around the Headgear allowing for greater stability and increased Power to the weapon itself during this state Overseeker Units main Ocular Lens Functions as it’s Ranging scope with two Secondary Ocular Lens connected to sides which can turn 90 degrees to warn the User from Enemies Approaching from the sides.